Being able to take part of this iconic game series and collaborating with the ever talented Toys for Bob team on several levels for Crash Bandicoot 4: It's About Time has been an incredible opportunity.
We were provided with concepts, level design blockout of the gameplay areas and a library of assets created by other external teams.
Among adjusting existing assets, we were also given a lot of freedom to create the main/hero assets and levels to how we saw fit and based on concepts provided.
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